by Pierre Huyghe
- label.created 2021
- Unveiled 2022
- Materials Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate.
- Artist Pierre Huyghe
- Where Show on map
On the occasion of work number 50 in the sculpture park, the work Variants by the French artist Pierre Huyghe (b. 1962, Paris) was opened. Variants is made especially for Kistefos and is located on a previously inaccessible island that is periodically flooded by the Randselva.
The location was chosen by Huyghe himself, and it entails a significant expansion of the landscape and Kistefos as a whole. Variants is Huyghe’s largest permanent work to date, and the most ambitious Kistefos sculpture park commission so far.
In the initial phase, the artist has taken as a starting point what is naturally found on the island. A biologist has mapped the species, a surveyor has taken precise measurements, water levels and water flow have been studied, and stones, plants, trees, insects, animals, rubbish, sounds and smells have been thoroughly documented and used in the artist's further work.
In the summer of 2021, the island was scanned using point cloud technology. The 3D model of the island forms the basis for a simulation that unfolds in real-time on the LED screen at the far end of the island. The simulation is controlled by artificial intelligence according to a separate set of rules and guidelines that differ from the island's natural laws.
The simulation is influenced and informed by what takes place on the island through climate sensors, and creates mutations based on this information. The mutations will occasionally leave the simulation and manifest physically on the island. The location of the physical mutations is made in direct relation to the place where they have occurred in the simulation. Thus there exist two environments, or versions, of the island, both of which influence each other: a physical one and a digital one. Together they form a multipolar being that contains both the island itself and what the island could be in an alternative reality.
Pierre Huyghe about the work:
2021 – ongoing
Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate.
Variants is a multipolar entity that perceives, generates and modifies. It is simultaneously an island and what that island could be in an alternate reality.
The island has been scanned to become the environment of a live simulation. The two milieux, physical and digital, are permeable.
A fictional narrative gives a set of rules and prompts, played out by an artificial neural network that generates unpredictable mutations in the simulation, of what is present on the island, animate or inanimate, sounds or things, such as trees, trash, animals, or humans.
As contingent and fluctuant events occur within the island, in its geochemical or biological activity, the generated mutations change behavior in real time and the recurring floodwater accelerates their growth. The intelligences hosted by the spectral space are in an unresolved sympoiesis and permanent crisis.
Occasionally, mutations exit the simulation and manifest physically on the island where they sustain or decay, contaminating the existing reality with an unknown possibility of itself, progressively modifying the island’s appearance.
A path cutting through the island leads to a screen where the simulated environment is navigated by an autonomous and anxious eye, witnessing the island’s ever-changing nature.
As the flood submerges the island, it becomes inaccessible. But whether immersive or impenetrable, the indifferent entity continues.
Pierre Huyghe Studio
Anne Stenne, producer and curator
Sara Simon, producer, real-time simulation creative director
Assisted by Anne-Sophie Tisseyre, Elizabeth Burmann, Bernardita Pérez, Eduardo Pérez, Sofia Jiron, Jennifer Cohen
Real time simulation
Technical Direction, Real time System: Pixels Pixels
Technical Director: Ivaylo Getov
Lead Technical Artist: Shuruq Tramontini
Generative System Lead: Caco Peguero
Graphics Development: Nick Shelton
3D Modeling: Miwa Espinoza, Michelle Recio, Francisco Cangas Seiba, Alejandro Medina, Dirt Empire - 3D Design Studio (Nicholas Rubin - 3D Lead and Sculpting, Peter Panton - 3D Animation, Oliver Carr - 3D Modeling) Assistant 3D Modeling: Breanna Browning
Machine Learning and AI: Sarah Schwettmann
Sound Design: John Brumley, Gregorio Fontaine Correa
Sound database: Norwegian Institute for Nature Research, Carolyn Rosten and Sarab S. Sethi
Environmental Sensors: De Vinci Innovation Center
Model: Angelica Spejelkavik Sparre
3D Scanning, Pointcloud Visualisation and Engine:
Matt Shaw: Creative Director
Tom Brooks: Pointcloud Capture and Computational Design Lead
Jacques Pillet: Software Developer
Grey Greison: Pointcloud Capture Specialist
Emilia Clark: Production Manager
3D Modeling and Production: Kunstgiesserei St-Gallen AG
Living: Amanda Falch
Beekeeper: Nanna Melland
Landscaping, planting: TNT, Villflor, Toppsopp
Architectural planning and realization: motorplan Architekten und Ingenieure, ELEMENTArkitekter AS
Engineering: Dipl.-Ing. Florian Kosche AS Norconsult
Construction and electricity: ITO Produksjon AS, Frya Grustak a/s, M. Carlsen & Sønn AS
Ground survey: Berntsen Plan & Oppmåling AS
01 Ståle Kyllingstad, Installation
02 Nils Aas, Consul Anders Sveaas, 1840-1917
03 Nico Widerberg, Time
04 Beate Juell, Stallion
05 Kristian Blystad, Playing horse
06 Bjarne Melgaard, Octopus
07 Kjell Nupen, Stille, Stille/Mediteraneo
08 Kjell Nupen, Mediteraneo
09 Edgar Ballo, Blå tulipan
10 Anne-Karin Furunes, Christen Sveaas
11 Olafur Eliasson, Viewing machine
12 Siri Bjerke, Mounts of the Samurai The Third Day
13 Fernando Botero, Female Torso
14 Tony Cragg, Articulated Column
The energy and shape of the sculpture easily give associations to the surrounding natural landscape, especially the water and the waterfall's fierce power/energy.
15 Fabrizio Plessi, Movimenti della Memoria
This installation is placed inside the Wood Pulp Mill
16 Elmgreen og Dragset, Forgotten Babies # 2
17 Marianne Heske, Homage to Leo the Lion
The sculpture is placed inside the Wood Pulp Mill
18 Shintaro Miyake, Welcome to our Planet
19 Kristin Günther, Hesten
The sculpture is placed inside the Wood Pulp Mill
20 Tony Cragg, I'm Alive
This sculpture, with the fitting title I’m Alive, at first glance looks like a powerful creature meandering forward.
21 Tony Cragg, Bent of mind
Bent of Mind looks as though it is constantly growing and changing. The two profiles, which make up the sculpture’s main motive, constantly change character as you move around the sculpture to see them from different angles.
22 Petroc Sesti, Energy-Matter-Space-Time
23 Magne Furuholmen, Hypnos Descending
24 Elmgreen og Dragset, Warm Regards
25 Anish Kapoor, S-Curve
26 Oldenburg og van Bruggen, Tumbling Tacks
27 Thomas Bayrle, Sternmotor Hochamt
You´ll find Sternmotor Hochamt inside the Furnace House, just outside The Wood Pulp Mill
28 Marc Quinn, All of Nature Flows Through Us
29 John Gerrard, Pulp Press (Kistefos)
30 Fredrik Raddum, Teddy - Beast of the Hedonic Treadmill
31 Fredrik Raddum, Catastrophic road Signs, Sun
32 Per Inge Bjørlo, Slektstrea, Genbanken
33 Phillip King, Free to Frolic
34 Jeppe Hein, Modified Social Benches Kistefos
35 Jeppe Hein, The Path to Silence
36 A Kassen, River Man
River Man by the artistic collective A Kassen took form as liquid bronze was poured directly into the waters of the Randselva river.
37 Ilya Kabakov, The Ball
The installation, with its location in the midst of nature, can be seen as a commentary on man's relationship with nature.
38 Tony Cragg, Castor & Pollux
With Castor & Pollux, Cragg takes a new and radical step in the development of the Rational Beings series. Raw muscle power and animal energy are just some of the things you experience in the encounter with this monumental work.
39 Lynda Benglis, Face Off
Benglis visited Kistefos and became inspired by the landscape and atmosphere of the site, Scandinavian mythology, and folklore. The sculpture can be seen as partly frozen waterfall, partly giant.
40 Yayoi Kusama, Shine of Life
41 Mark Manders, Silent Studio
42 Giuseppe Penone, Identity
43 Elmgreen & Dragset, Point of View, Part 1
44 Elmgreen & Dragset, Point of View, Part 2
45 Tony Oursler, Scat Skat Skatt
46 Lawrence Weiner, Stedsspesifikk skulptur
This sculpture is placed in two different locations in the park.
47 Magne Furuholmen, The Birthright
Text and letters have always been central as a pictorial element in Furuholmen's work. What happens if you deconstruct sentences, break them down into single words or put them together in new combinations?
48 Carol Bove, PASANASAP
49 Ida Ekblad, A DEADLY SLUMBER OF ALL FORCES
Ekblads sculpture is a fascinating hybrid of her artistic practices. The work is a sculptural collage made of fragments from her own paintings.
50 Pierre Huyghe, Variants
The work comprises artificial intelligence, 3D-scanned objects, living creatures and organisms, and offers something completely unique in the sculpture park.
51 The Twist Gallery
The Twist is a gallery, a bridge, and a sculpture, all in one. The 1000 square meter building twists into a sculptural form and spans 60 meters across the Randselva river. The building was designed by the Danish star architects BIG - Bjarke Ingels Group and is named as a "must-see" cultural destination by the New York Times, Bloomberg and The Telegraph, among others.
52 The wood pulp mill
The production at Kistefos stopped in 1955, but the buildings and machines have been preserved. Several of the machines have been set in motion once again, creating a "living factory" for Kistefos' visitors.