Unveiled 2022

“Variants”
by Pierre Huyghe

Variants

  • label.created 2021
  • Unveiled 2022
  • Materials Scanned forest, real-time simulation, generative mutations and sounds, intelligent camera, environmental sensors, animals, plants, micro-organisms and materialized mutations: synthetic and biological material aggregate.
  • Artist Pierre Huyghe
  • Where Show on map

Kistefos is proud to present Variants by the French artist Pierre Huyghe (b. 1962, Paris) as the 50th work in the sculpture park. Variants is a site-specific work made especially for Kistefos. It is Huyghe’s largest permanent work to date, and the most ambitious Kistefos sculpture park commission so far.

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Variants is located on a previously inaccessible island that is often flooded. The location has been chosen specifically by Pierre Huyghe and required significant expansion of the landscape and Kistefos as a whole.

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Variants

2021 – ongoing

Variants is a multipolar entity that perceives, generates and modifies. It is simultaneously an island and what that island could be in an alternate reality.

The island has been scanned to become the environment of a live simulation. The two milieux, physical and digital, are permeable.

A fictional narrative gives a set of rules and prompts, played out by an artificial neural network that generates unpredictable mutations in the simulation, of what is present on the island, animate or inanimate, sounds or things, such as trees, trash, animals, or humans.

As contingent and fluctuant events occur within the island, in its geochemical or biological activity, the generated mutations change behavior in real time and the recurring floodwater accelerates their growth. The intelligences hosted by the spectral space are in an unresolved sympoiesis and permanent crisis.

Occasionally, mutations exit the simulation and manifest physically on the island where they sustain or decay, contaminating the existing reality with an unknown possibility of itself, progressively modifying the island’s appearance.

A path cutting through the island leads to a screen where the simulated environment is navigated by an autonomous and anxious eye, witnessing the island’s ever-changing nature.

As the flood submerges the island, it becomes inaccessible. But whether immersive or impenetrable, the indifferent entity continues.

Screen

Production credits

Pierre Huyghe Studio

Anne Stenne, producer and curator

Sara Simon, producer, real-time simulation creative director

Assisted by Anne-Sophie Tisseyre, Elizabeth Burmann, Bernardita Pérez, Eduardo Pérez, Sofia Jiron, Jennifer Cohen

Real time simulation
Technical Direction, Real time System: Pixels Pixels
Technical Director: Ivaylo Getov
Lead Technical Artist: Shuruq Tramontini
Generative System Lead: Caco Peguero
Graphics Development: Nick Shelton
3D Modeling: Miwa Espinoza, Michelle Recio, Francisco Cangas Seiba, Alejandro Medina, Dirt Empire - 3D Design Studio (Nicholas Rubin - 3D Lead and Sculpting, Peter Panton - 3D Animation, Oliver Carr - 3D Modeling) Assistant 3D Modeling: Breanna Browning
Machine Learning and AI: Sarah Schwettmann
Sound Design: John Brumley, Gregorio Fontaine Correa
Environmental Sensors: De Vinci Innovation Center
Model: Angelica Spejelkavik Sparre

3D Scanning, Pointcloud Visualisation and Engine:
Matt Shaw: Creative Director
Tom Brooks: Pointcloud Capture and Computational Design Lead
Jacques Pillet: Software Developer
Grey Greison: Pointcloud Capture Specialist
Emilia Clark: Production Manager


Physical milieu

3D Modeling and Production: Kunstgiesserei St-Gallen AG
Living: Amanda Falch
Beekeeper: Nanna Melland
Landscaping, planting: TNT, Villflor, Toppsopp
Architectural planning and realization: motorplan Architekten und Ingenieure, ELEMENTArkitekter AS
Engineering: Dipl.-Ing. Florian Kosche AS Norconsult
Construction and electricity: ITO Produksjon AS, Frya Grustak a/s, M. Carlsen & Sønn AS
Ground survey: Berntsen Plan & Oppmåling AS